LiveEdu ICO-- SOLUTIONS IN SOLVE ICO CONTRIBUTION PROBLEMS




LiveEdu is a decentralized peer-to-peer project learning platform for people to improve their job skills in future technologies. 

LiveEdu is building the YouTube for online education and professional development. We are taking one category out of YouTube,and building it out into a bigger category of its own. Just as Twitch took the category gaming out of YouTube and built it into its own large vertical, LiveEdu is taking the category professional development out of YouTube. 

The LiveEdu ecosystem consists of two networks, namely the internal ecosystem and the external ecosystem. The internal ecosystem participants are project creators (content creators), viewers (learners), community moderators, project quality moderators, and API application developers. The external ecosystem participants are businesses, schools, libraries,colleges and other professional development companies. Our team members are from Amazon and Y-combinator. Over 1,000,000 people from 194 countries have used our product since we launched our alpha version at the end of 2015, with a focus on software development projects. More than 13,000 streamers (project creators) created over 200,000 pieces of video content. In 2017 we launched premium projects and expanded the number of topics by adding the seven new topics: artificial intelligence,cybersecurity, game development, data science, cryptocurrencies, design, and augmented and virtual reality.

There are two main types of projects on LiveEdu, namely premium and non-premium projects. For the purpose of this ICO, only premium projects will be tokenized. Unlike non-premium projects, premium projects are educational, narrative, well structured and created with the sole intention of teaching. It is the main project type LiveEdu has moved to focus on. Non-premium projects will be phased out as LiveEdu focuses on premium projects (hereafter known as projects). There is no online project learning platform that teaches college students and professionals who have passed the beginner stage how to build complete products. LiveEdu does not target beginners, but those who have more than basic introductory knowledge of a field. College students and professionals working in the industry use LiveEdu. They live in the US, China, Europe, Brazil and use projects to learn how to build complete products. Our projects are available either as live stream or video. There are two types of blockchain companies, protocol and app blockchain companies. LiveEdu is like 99% of companies running an ICO, an app blockchain company.

We are building our blockchain smart contract technology on top of an existing blockchain, namely Ethereum, using ERC20 tokenization mechanics. 
LiveEdu is using similar blockchain smart contract mechanics to Steemit. We use EDU blockchain smart contracts in our network for payments and rewards. In about three years, we will launch our own protocol after we have built out our external ecosystem.


The LiveEdu network is a classic model that is highly suitable for blockchain smart contract tokenization. The blockchain will decentralize key product development decisions that are made on both the supply and demand side. Tokenization will help LiveEdu build its network faster on both the demand and supply side:

SUPPLY SIDE 

LiveEdu does not create content itself, but provides a peer-to-peer project network that connects streamers to viewers from the whole world.

We plan to use tokenization as a key approach to solve our chicken-and-egg marketplace problem by incentivizing early project creators with a mix of EDU tokens and cash. 

Tokenization will enable LiveEdu to bind content creators because, they will have a shared interest in the long-term value appreciation of EDU tokens. 

We plan to use investors in the ICO, who have subject matter domain expertise, to create projects. Therefore we see the ICO as a way to build deep relationships with potential project creators. 

DEMAND SIDE 

The success of LiveEdu will depend on creating content that viewers want to watch. So far, streamers have decided which projects to create, frequently deviating from what viewers want to watch. Tokenization will empower viewers as token holders to submit projects or vote on projects. This will transform LiveEdu from a supply-side-driven marketplace to a demand one. 

Tokenization will enable LiveEdu to launch a native payment currency that is deeply embedded into the product and used for all payment transactions.

Tokenization will enable LiveEdu to reward site supporters, moderators and API ecosystem developers, using EDU tokens without spending any fiat upfront, which reduces business risk.

EDU token holders benefit from 

30% of received subscription EDU tokens being burnt.Investors’ ability to use EDU tokens for voting on key decisions in the network.

Growth of the EDU network through addition of Chinese, Russian and Portuguese                projects.

Growth of the EDU network by opening up to all topics in 2019. 

LiveEdu does not compete directly with existing professional development platforms,
as it is focused on practical projects (project learning) and users who have passed the beginner stage (post-beginners, intermediates and experts). Compared to the indirect competitors Lynda.             

Pluralsight and Udemy : 

1. LiveEdu does not have expensive content production cost (< $500 per project). 
2. Project completion speed on LiveEdu is faster (< 1 month). 
3. LiveEdu uses only project learning. 
4. Real practical projects and real production level work.
5. Learners watch how to build a complete product.
6. Interactive Q&A chat to discuss things in real time. 
7. LiveEdu is a peer-to-peer network (decentralized) which gives it access to a bigger                content creator pool

Project History and Milestone Achievements 

LiveEdu currently exists. We launched our beta version at the end of 2015 under the name 'Livecoding.tv' with a focus on programming related content. In 2017, we changed our name to 'LiveEdu', expanded our content topics and shifted to focus on monetizable projects. Since launching, LiveEdu has been used by over 1,000,000 people from 194 countries. More than 13,000 content creators have produced over 200,000 pieces of video content. 

Team, ICO Advisors and Partners 

The parent company of LiveEdu.tv is LiveEdu Inc. which is legally registered in San Francisco, CA. LiveEdu Inc. owns the UK subsidiary Livecoding Ltd. We are a remotely 6 distributed company with team members working from the US, Europe and Asia. After the ICO we plan to open an office in San Francisco or Los Angeles and will be hiring new team members to work from the office. We’re a young team of business guys, educators, backend engineers, front end developers and tech marketers

Problem and Product Solution 

Many students and professionals dream of building real products. But not many achieve this goal because they lack the real skills needed to build a product from the fields of artificial intelligence, cybersecurity, game development, data science, cryptocurrencies, programming, design, or augmented and virtual reality. It is easy for anybody to take introductory courses on any topic online and say they completed it. Udemy and Lynda do not teach learners how to build real products from beginning to end. Many learners give up after learning the basic curriculum due to the lack of real life applications of their learning. Beginners can easily find places online to learn basic introductory courses on Udemy, Pluralsight or Lynda.com. Those courses are basic and do not necessarily teach learners the practical skills needed to build a real product. Where people get stuck and give up is after they have finished the beginner courses and want to build real products. There is no platform out there that teaches learners how to build real products. 

Market and Competition Analysis

The global market for training expenditures in 2013 was about $306.9B.” North 2 America dominates this market with 46%, followed by Europe with 29%. Companies and individuals continue to spend large amounts on professional development. More people worldwide are using learning platforms in order to improve their skills to meet certain practical requirements for new jobs, as well as to satisfy their own curiosities. Trends emerging in the industry include live streaming learning, peer-to-peer learning, advanced self-learning, project learning, mentorship-based learning, gamified learning and group-based learning. Note that the market for VR, AR, AI and cryptocurrency education is nascent and not covered by any player yet. LiveEdu does NOT compete directly with existing professional development platforms as we are focused on practical projects (project learning) and users who have passed the beginner stage (post-beginners, intermediates, experts)

LiveEdu Network and API Ecosystem

A. List of Topics and Categories 

LiveEdu covers eight topics: artificial intelligence, cybersecurity, game development, data science, cryptocurrencies, programming, design, and augmented and virtual reality. Each of these eight topics contains its own sub-categories. LiveEdu initially focused on building projects emphasizing the topic of programming. Programming currently remains the topic with the largest content volume. Seven additional topics were launched in August 2017 and LiveEdu is in the early stages of developing significant content for them

Artificial intelligence



LiveEdu Artificial Intelligence discusses the capabilities of digital data processors or controlled information processing system robots to perform tasks commonly associated with intelligent living beings. It consists of the following subcategories: Computer Vision, Natural Language Processing, Machine Learning, Robotics, and Self Drive Car.

Cyber ​​Security


The CyberSecurity LiveEdu topic implies why continuous information is at risk of being exploited and securing data. The subcategories are: Ethical Hacking, Mobile Security, Malware / Ransomware protection, Internet of Things Security, Cybercrime and Information Warfare

Game Development



LiveEdu Game Development topics facilitate the emergence of new technologies to enable to develop a better and more powerful game. LiveEdu is holistically improving game development in the GameDev subfields, Unity, Love2D, Unreal Engine and GameMaker follows.
Data Sciences



LiveEdu Data Science topic has a mix of multidisciplinary data inference, algorithm development, and technology to solve complex analytical problems. In this topic they have subcategories of Data Visualization, Data Mining, Data Analytics, Text Processing, Wolfram, Data Warehouse and Big Data.

Cryptocurrencies



Under the topic of LiveEdu Cryptocurrency, we investigate the biggest revolution in the financial industry in the last millennium. Subcategories are Basic Cryptocurrency, Ethereal, Security and Hacking, Blockchain Mining, BitCoin, and ICOs.

Programming



Topic programming in the LiveEdu ecosystem includes over 100 programming languages ​​and frameworks such as PHP, JavaScript, CC ++, Java, HTML-CSS, C # - .NET, React.js, Python, Django, C ++, and Node. js.

Design



The Topics of LiveEdu Design focused on specific issues in human experience and sought to improve the experience. It consists of the following subcategories, Art and Illustration, Mobile App Design, Logo design, Web App Design, and UX design.

Virtual Reality and Augmented




LiveEdu Virtual and Augmented Reality topics hurt you out big and boldly go where no other online education has taken VR & AR. It includes subcategories VR Games, Desktop and Console VR, Augmented reality and Mobile VR.
The ICO contributor will have the voting rights for any important decision in the ecosystem that includes advising new topics or which product features to add.
Main Product Features: Live Streams, Videos, Chat 
Content on LiveEdu is organized around projects. Each project contains a live streaming channel, video project playlist and live chat window. ​Each live stream is archived automatically as a video. LiveEdu gives content creators the ability to deliver their projects via live stream or offline recording. There are two main types of projects on LiveEdu; premium projects and non-premium projects. The interactive live chat is the main mode of Q & A communication between a content creator and viewers. Learners ask questions, give suggestions for improvement and also socialize with other learners. When a learner opens a live stream he can see the live channel, chat window, project description, curriculum and downloadable resources
Projects 
Projects are created with the sole intention of teaching learners. They are fully narrative, structured, contain well-drafted project descriptions, streamed on a weekly schedule and have downloadable project resources. The creation of projects undergoes a strict content moderation process to ensure the highest quality standard. Creating a project requires the content creator to spend time preparing the content. Content creators selected for projects have vast, real industry experience, with at least four years in their field.                       1. Project Title: Python Data Analytics and Visualization                                                           2. Project Title: How to Create a Dating Web App in Node.js                                           3. Project Title: Machine Learning Model: Python Sklearn & Kera
LiveEdu API Ecosystem and Third-party Apps 
As LiveEdu seeks to position itself as the major learning network in the world, an API supports making this a reality. Authentication and access controls are performed using standard and widely supported OAuth2 protocol. The API is available over HTTPS and follows RESTful conventions. Third-party developers can build their own complete applications on top of the LiveEdu API.
LiveEdu EDU Token Model 
1.Decentralization of Learning and Professional Development Decentralization of learning is an educational shift from conventional learning to a modern approach; where knowledge is gained from project learning, peer-to-peer learning, practical learning or learning-by-doing
Use-Cases for EDU Smart Tokens 
Each positive activity a learner, content creator, site moderator or ecosystem participant completes on LiveEdu represents the minting of EDU tokens. EDU tokens will be fully integrated into all core modules and transactions on LiveEdu: a payment method for all financial transactions; to reward project creators, positive learner behavior, site
moderators, and API ecosystem developers. When EDU tokens fully roll out and integrate into LiveEdu, the chart below shows how EDU tokens will be used on our website and in mobile apps
LiveEdu Virtual and Augmented Reality topics hurt you out big and boldly go where no other online education has taken VR & AR. It includes subcategories VR Games, Desktop and Console VR, Augmented reality and Mobile VR.

The ICO contributor will have the voting rights for any important decision in the ecosystem that includes advising new topics or which product features to add
If you need more information about LiveEdu please go directly to the link below :
My Bitcointalk : https://bitcointalk.org/index.php?action=profile;u=1713096



Komentar

Postingan populer dari blog ini

COINVEST - Plays an important role in the activities of Investment Business Transactions

EQUI - Brings venture capital into the era of modern technology.

АРБИДЕКС - САМАЯ ЛУЧШАЯ ТОРГОВАЯ ПЛАТФОРМА ВСЕ ВРЕМЯ